Proficiency. Hit Dice: 1d8 per Shadow Monarch level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Shadow Monarch level after 1st . Beginning at 7th level, you gain Proficiency in Perception and Survival, if you are already proficient add double your proficiency modifier. Otherwise, the reduction lasts until the target finishes a short or long rest. barkskin, darkness, fog cloud, pass without trace; About. my question is HOW IS THIS CHALLENGE RATING 1/2??!?!??!?!? But I can also ease your burdens by ending your life.”— Lady Elara d’Thuranni, shadow dancerThe Mark of Shadow lets an elf weave illusions, crafting magic to distract or delight. 5 th-level illusion. Once you use this feature you must finish a short or long rest before you can use it again. You gain the following features: Shadow Slice and Shadow Block. Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. At 3rd level, While in dim light or darkness you are hidden with a stealth check equal to 10 + your Dexterity modifier + stealth proficiency (+ an additional 5 if you would have advantage on a stealth check). In death, the creature’s shadow breaks free, becoming a new undead shadow hungry for more life to consume. Monk: Way of the Shadow. Starting at 8th level, when a creature misses you with a melee attack, you can choose to make a melee weapon attack with your bound weapon against the creature at disadvantage. When you hit a creature with an attack, you can force the creature to make a Constitution saving throw against a DC equal 8 + your proficiency bonus + your Dexterity or Strength modifier (your choice). From the darkness, the shadow reaches out to feed on living creatures’ vitality. If your weapon is reduced to 0 hit points, it is chipped and cannot be used until is repaired. The shadow homunculus is provided as an example of this-adding traits similar to those of a shadow to the homunculi, and increasing its challenge level accordingly. Sunlight Weakness. You know two 1st-level spells of your choice from the warlock spell list. As a Shadow you gain the following class features. As such, the page has been locked so that only registered users can edit it. With the soul of a shade taken by your blade's first owner, it takes you as its host, allowing you to bend the darkness to your will. Proficiencies. You can use an arcane focus as a spellcasting focus for your Warlock spells. Whenever you sacrifice a number of hit points, you gain an amount of temporary hit points equal to half the hit points sacrificed. Once you use this feature, you can't do it again until you complete a long rest. A Shadow Guard is a Twilight Guard that has been turned into a Shadow Beast, and often serves as Zant's personal guard. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. D&D Beyond It's great all around as an archetype, but an especially great sorcerous origin … While in dim light or darkness, the shadow can take the Hide action as a bonus action. You have advantage on checks made to locate or track a creature. I find the resistances of this monster difficult to parse out. Any creature is deafened while entirely inside it and casting a spell that includes a verbal component is impossible there. Shadow Block. Strength Drain. Saving Throws: Dexterity, Charisma The panther needs only vocal components in its casting. You can chose one of the following weapons as your bonded weapon: battleaxe, dagger, glaive, greataxe, greatsword, halberd, handaxe, longsword, rapier, scimitar or shortsword. Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws Prerequisites. Otherworldly form (transmutation) Summon fiendish spirit (conjuration) ©2020 Wizards of the Coast LLC 2. Dark Disposition. Hit Points. These temporary hit points last for up to one minute. First, Dexterity should be your highest ability score, followed by Charisma. Build a shadow puppet theatre like Inner Child Fun, this would be great for linking shadows to literacy work. The number of attacks increases to three when you reach 11th level in this class. While wielding your bonded weapon you can use your reaction to gain resistance to any type of damage until the beginning of your next turn. If you are an IP user and wish to make alterations to this page, or you see an error, please discuss it on the. Starting at 18th level, you can draw your weapon and strike with an uncanny speed. Back to Main Page → 5e Homebrew → Classes, https://www.dandwiki.com/w/index.php?title=Shadow_(5e_Class)&oldid=1422167, The user above has requested no further edits to this page by anonymous users. You regain all expended spell slots when you finish a long rest. The aspect of hunting has Shadows employ their own flesh and blood in the slaughter of their enemies. Wizard Spells 1st Level Acid stream (evocation) 3rd Level Spirit shroud ... You never know when you're suddenly going to need a new NPC, so we've assembled the best tools around to help you create characters, NPCs, and keep track of them all. Traits Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. 344. The gods that clerics of the shadow … 2e [ edit | edit source ] In 2e, shadow mages were a vairant wizard with a few limited shadow-based special abilities and a suite of shadow-based spells. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. poison spray, resistance, create or destroy water, jump, speak with animals; 1/day each. If you are using starting wealth, you have 4d4 x 15 gp in funds. Shadow magic has a LOT going for it, you get lovely darkness magic, a "get out of jail free" ability to stand back up when dropped to 0, and a SHADOW DOG! As a bonus action you can begin to walk in a 20-foot-radius circle as illusory duplicates of yourself appear around the entire circle mimicking your walk and it’s impossible to track which image is real. For up to a minute, no sound can be created within or pass through the sphere created with this ability. Summon Shadow (Su): At 3rd level, a shadowdancer can summon a shadow, an undead shade (see the Monster Manual for the shadow?s statistics). It can literally kill a level 20 character in only two hits, or to put it another way two Shadow's can kill anything with strength 8 or lower in one round. This is a negative energy effect. Undead Nature. You can additionally use this spell to create mineral objects such as stone, crystal, or metal. i know it was meant to be a challenge but how and why are lvl 1-3 players going to have magical weapons? To cast one of these warlock spells, you must expend a slot of the spell's level or higher. At 6th level, you gain the ability to step from one shadow into another. At 2nd level you know how to strike subtly and exploit a foe’s distraction. Is it resistant to the listed energy types if the damage is from a magical effect, or is that only for the physical damage types? Any target trapped within the sphere must make a DC 10 + your Stealth modifier or become frightened of you. 6:Shadow Investiture (5e Spell) Rising Shadows. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. Second, choose the criminal background. Sorcery Points. On a success, a creature takes half this total. It can kill high level players within a min 5-6 turns! Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. Protection from evil spells would also make them child's play to defeat. You use your Charisma whenever a spell refers to your spellcasting ability. You can use shadows rhythm 1d6 + 2 times a day regaining all uses after you finish a long rest. The Spells Known column of the Shadow table shows when you learn more warlock spells of your choice. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. They often involve a bit of necromancy and a bit of illusion and the most powerful spells in this school can create real and semi-real objects, creatures, and effects. Also think about how open about your powers and abilities you wish to be. You deal triple your sacrificed hit points as force damage to the attacker. This monster is way overpowered. All attacks on you are at disadvantage while inside the circle, and you are under the feats of mirror image, refreshing after each turn. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Shadow Reaver . If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The attack must use a finesse or a ranged weapon. It counts as a simple melee weapon with which you are proficient. 5e random treasure generator with persistent tabs. Please enable JavaScript to get the best experience from this site. Your darkvision allows you to see through magical darkness. You also gain the ability to pick a Shadow aspect weapon which cannot be disarmed. Starting at 3rd level, your quick thinking and agility allow you to move and act quickly. Starting at 15th level, you gain increased power when below half of your maximum health. You actively move your blade, using the connection between you and your bonded weapon to fend off enemies. Starting at 17th level, you have mastered the shadows to be capable of using others blood to your advantage. Beginning at 1st level, while you are wearing no armor and not wielding a shield your AC equals 10 + your Dexterity modifier + your Charisma modifier. You can cast cloud of daggers 1d4 + 2 times per day regaining all uses after you finish a long rest. Create a Page. The shadow can move through a space as narrow as 1 inch wide without squeezing. The number of hit points sacrificed cannot exceed triple your proficiency modifier. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. You can take an extra bonus action on each of you turns in combat. You then have advantage on the first melee attack you make before the end of the turn. At 11th level, when you deal damage with a spell or attack you gain a number of hit points equal to the targets Constitution score up to your hit point maximum. You can call upon the spirits of the shadows to form together in the appearance of arcane magic which you can use to your advantage. You may only Shadow Block or Shadow Slice once per round. You learn an additional warlock cantrip of your choice at 10th level. Shadow Magic . Combat. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. They have limited spell casting ability, their Charisma is a 17 and they have an AC of 18. Whenever you hit a Visceral Shadow, you can heal for the damage dealt with the Visceral Shadow. If this variant is … You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of you and you don’t have disadvantage on the attack roll. 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